DoomDashers - Game

PUBLISHED ON JUL 2, 2019

DoomDashers is a fast-paced, bloody 2D platformer where two to four players battle each other to survive. Next to dashing and charging on your foes, the players need to dodge the disruptive surroundings filled with unexpected traps and bombs. Players choose between the Viking/Knight/Samurai/Gladiator and fight the others and/or collaborate to be the last one standing.

This project was made with Unity in a timespan of three months, from March 2019 to May 2019. The team consisted of 2 Programmers and 2 Artists.

My main contribution to this project was implementing the core gameplay mechanics, which includes the player’s movement, custom collision system and the dash abilities. On top of it, I’ve worked on the trap system and helped the assets integrations.

Team 03

  • Tri Tran, Gameplay Programmer
  • Jonathan Callebaut, Gameplay Programmer
  • Roeland Vermeulen, Character Artist
  • Gilles De Regge, Environment Artist
  • If you’re interested to know more, you can consult on this itch.io page [link].



    TAGS: 2D, C#, GAME, GAMEPLAY, UNITY